Add microservices, web UI, and replay tooling
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dan
2025-12-25 03:28:40 +03:00
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from __future__ import annotations
import datetime as dt
import random
from typing import Any, Dict, List, Optional
import httpx
from fastapi import Depends, FastAPI, HTTPException
from sqlmodel import SQLModel
from catan.data import Resource
from catan.game import GameConfig
from catan.sdk import Action, ActionType, CatanEnv
from services.common.db import engine
from services.common.schemas import (
ActionRequest,
ActionSchema,
AddAIRequest,
CreateGameRequest,
GameStateSchema,
GameSummarySchema,
JoinGameRequest,
TradeOfferRequest,
TradeOfferSchema,
TradeRespondRequest,
)
from services.common.settings import settings
from services.game.models import Game, GameEvent, TradeOffer
from services.game.runtime import manager
app = FastAPI(title="Catan Game Service")
@app.on_event("startup")
def _startup() -> None:
SQLModel.metadata.create_all(engine)
def _serialize_resources(resources: Dict[Resource, int]) -> Dict[str, int]:
return {res.value if isinstance(res, Resource) else str(res): int(val) for res, val in resources.items()}
def _serialize_player(player: Dict[str, Any]) -> Dict[str, Any]:
data = dict(player)
resources = data.get("resources", {})
if resources:
data["resources"] = _serialize_resources(resources)
return data
def _serialize_game_observation(observation: Dict[str, Any]) -> Dict[str, Any]:
game = dict(observation["game"])
players = {name: _serialize_player(info) for name, info in game["players"].items()}
game["players"] = players
bank = game.get("bank", {})
if bank:
game["bank"] = _serialize_resources(bank)
return {"game": game, "board": observation["board"]}
def _serialize_action(action: Action) -> ActionSchema:
return ActionSchema(type=action.type.value, payload=action.payload)
def _serialize_legal_actions(actions: List[Action]) -> List[ActionSchema]:
return [_serialize_action(action) for action in actions]
def _slots_to_schema(game: Game) -> List[Dict[str, Any]]:
return game.slots.get("slots", [])
def _to_game_summary(game: Game) -> GameSummarySchema:
return GameSummarySchema(
id=game.id,
name=game.name,
status=game.status,
max_players=game.max_players,
created_by=game.created_by,
created_at=game.created_at,
players=[slot for slot in _slots_to_schema(game)],
)
def _trade_to_schema(trade: TradeOffer) -> TradeOfferSchema:
return TradeOfferSchema(
id=trade.id,
from_player=trade.from_player,
to_player=trade.to_player,
offer=trade.offer,
request=trade.request,
status=trade.status,
created_at=trade.created_at,
)
def _build_state(game: Game, runtime) -> GameStateSchema:
if game.status != "running" or runtime is None:
return GameStateSchema(
id=game.id,
name=game.name,
status=game.status,
max_players=game.max_players,
created_by=game.created_by,
created_at=game.created_at,
players=[slot for slot in _slots_to_schema(game)],
)
obs = _serialize_game_observation(runtime.env.observe())
legal_actions = _serialize_legal_actions(runtime.env.legal_actions())
trades = manager.list_trade_offers(game.id, status="open")
history = manager.list_events(game.id)
return GameStateSchema(
id=game.id,
name=game.name,
status=game.status,
max_players=game.max_players,
created_by=game.created_by,
created_at=game.created_at,
players=[slot for slot in _slots_to_schema(game)],
game=obs["game"],
board=obs["board"],
legal_actions=legal_actions,
pending_trades=[_trade_to_schema(trade) for trade in trades],
history=[
{
"idx": event.idx,
"ts": event.ts,
"actor": event.actor,
"action": {"type": event.action_type, "payload": event.payload},
"applied": event.applied,
"meta": event.debug_payload or {},
}
for event in history
],
)
def _ensure_game(game_id: str) -> Game:
try:
return manager.get(game_id).game
except KeyError:
raise HTTPException(status_code=404, detail="Game not found")
def _get_runtime(game_id: str):
try:
return manager.get(game_id)
except KeyError:
raise HTTPException(status_code=404, detail="Game not found")
def _find_slot(game: Game, predicate) -> Optional[Dict[str, Any]]:
for slot in game.slots.get("slots", []):
if predicate(slot):
return slot
return None
def _ai_slots(game: Game) -> Dict[str, Dict[str, Any]]:
return {
slot["name"]: slot
for slot in game.slots.get("slots", [])
if slot.get("is_ai") and slot.get("name")
}
def _ai_trade_decision(resources: Dict[str, int], offer: Dict[str, int], request: Dict[str, int]) -> bool:
if any(resources.get(res, 0) < amount for res, amount in request.items()):
return False
offer_value = sum(offer.values())
request_value = sum(request.values())
if offer_value >= request_value:
return True
return random.random() < 0.35
async def _request_ai_action(agent: Dict[str, Any], observation: Dict[str, Any], legal_actions: List[ActionSchema]) -> Dict[str, Any]:
payload = {
"observation": observation,
"legal_actions": [action.model_dump() for action in legal_actions],
"agent": agent,
"debug": settings.debug,
}
async with httpx.AsyncClient(timeout=30.0) as client:
resp = await client.post(f"{settings.ai_service_url}/act", json=payload)
resp.raise_for_status()
return resp.json()
async def _run_ai_turns(runtime) -> None:
game = runtime.game
if game.status != "running":
return
ai_slots = _ai_slots(game)
safety = 0
while safety < 200:
safety += 1
current = runtime.env.game.current_player.name
open_trades = manager.list_trade_offers(game.id, status="open")
for trade in open_trades:
if trade.from_player != current:
continue
target = trade.to_player
if target is None:
candidates = [name for name in ai_slots if name != trade.from_player]
target = candidates[0] if candidates else None
if target and target in ai_slots:
resources = runtime.env.game.player_by_name(target).resources
resources_map = {res.value: count for res, count in resources.items()}
accept = _ai_trade_decision(resources_map, trade.offer, trade.request)
trade.status = "accepted" if accept else "declined"
manager.update_trade_offer(trade)
manager.record_event(
game.id,
target,
Action(ActionType.TRADE_PLAYER if accept else ActionType.END_TURN, {
"trade_id": trade.id,
"accept": accept,
}),
applied=False,
)
if accept:
action = Action(
ActionType.TRADE_PLAYER,
{"target": trade.from_player, "offer": trade.offer, "request": trade.request},
)
_, _, _, info = runtime.env.step(action)
manager.record_event(game.id, trade.from_player, action, applied=True)
break
if current not in ai_slots:
break
slot = ai_slots[current]
observation = _serialize_game_observation(runtime.env.observe())
legal_actions = _serialize_legal_actions(runtime.env.legal_actions())
agent_cfg = {
"kind": slot.get("ai_kind", "random"),
"model": slot.get("ai_model"),
"stochastic": True,
}
response = await _request_ai_action(agent_cfg, observation, legal_actions)
action_data = response.get("action")
debug = response.get("debug") or {}
if settings.debug:
debug = {
**debug,
"observation": observation,
"legal_actions": [action.model_dump() for action in legal_actions],
}
action = Action(ActionType(action_data["type"]), action_data.get("payload") or {})
_, _, done, info = runtime.env.step(action)
manager.record_event(game.id, current, action, applied=True, debug=debug)
if info.get("invalid"):
break
if action.type == ActionType.END_TURN:
_expire_trades(game.id)
if done:
game.status = "finished"
game.winner = runtime.env.game.winner
manager.save_game(game)
break
def _expire_trades(game_id: str) -> None:
offers = manager.list_trade_offers(game_id, status="open")
for offer in offers:
offer.status = "expired"
manager.update_trade_offer(offer)
@app.get("/health")
def health() -> Dict[str, str]:
return {"status": "ok"}
@app.get("/games")
def list_games() -> Dict[str, Any]:
games = manager.list_games()
return {"games": [_to_game_summary(game).model_dump() for game in games]}
@app.post("/games")
def create_game(payload: CreateGameRequest) -> Dict[str, Any]:
if payload.max_players < 2 or payload.max_players > 4:
raise HTTPException(status_code=400, detail="max_players must be 2-4")
game = manager.create_game(payload.name, payload.max_players, created_by=payload.created_by or "host")
return _to_game_summary(game).model_dump()
@app.post("/games/{game_id}/join")
def join_game(game_id: str, payload: JoinGameRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
slot = _find_slot(game, lambda s: s.get("user_id") == payload.user_id)
if slot:
return _to_game_summary(game).model_dump()
open_slot = _find_slot(game, lambda s: s.get("name") is None)
if not open_slot:
raise HTTPException(status_code=400, detail="No available slots")
open_slot.update({
"name": payload.username,
"user_id": payload.user_id,
"ready": True,
})
manager.save_game(game)
return _to_game_summary(game).model_dump()
@app.post("/games/{game_id}/leave")
def leave_game(game_id: str, payload: JoinGameRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
slot = _find_slot(game, lambda s: s.get("user_id") == payload.user_id)
if not slot:
return _to_game_summary(game).model_dump()
slot.update({
"name": None,
"user_id": None,
"ready": False,
"is_ai": False,
"ai_kind": None,
"ai_model": None,
"color": None,
})
manager.save_game(game)
return _to_game_summary(game).model_dump()
@app.post("/games/{game_id}/add_ai")
def add_ai(game_id: str, payload: AddAIRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
open_slot = _find_slot(game, lambda s: s.get("name") is None)
if not open_slot:
raise HTTPException(status_code=400, detail="No available slots")
ai_type = payload.ai_type.lower()
if ai_type not in {"random", "model"}:
raise HTTPException(status_code=400, detail="Unknown AI type")
name_base = "AI" if ai_type == "random" else "Model"
existing = {slot.get("name") for slot in game.slots.get("slots", []) if slot.get("name")}
suffix = 1
name = f"{name_base}-{suffix}"
while name in existing:
suffix += 1
name = f"{name_base}-{suffix}"
open_slot.update({
"name": name,
"is_ai": True,
"ai_kind": ai_type,
"ai_model": payload.model_name,
"ready": True,
})
manager.save_game(game)
return _to_game_summary(game).model_dump()
@app.post("/games/{game_id}/start")
async def start_game(game_id: str) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
if game.status != "lobby":
raise HTTPException(status_code=400, detail="Game already started")
slots = game.slots.get("slots", [])
names = [slot.get("name") for slot in slots if slot.get("name")]
if len(names) < 2:
raise HTTPException(status_code=400, detail="Not enough players")
colors = ["red", "blue", "orange", "white"]
for slot, color in zip(slots, colors):
if slot.get("name"):
slot["color"] = color
game.slots["slots"] = slots
game.status = "running"
manager.save_game(game)
runtime.env = CatanEnv(GameConfig(player_names=names, colors=colors[: len(names)], seed=game.seed))
await _run_ai_turns(runtime)
return _build_state(game, runtime).model_dump()
@app.get("/games/{game_id}")
def game_state(game_id: str) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
return _build_state(game, runtime).model_dump()
@app.post("/games/{game_id}/action")
async def apply_action(game_id: str, payload: ActionRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
if game.status != "running":
raise HTTPException(status_code=400, detail="Game not running")
action_type = ActionType(payload.action.type)
action = Action(type=action_type, payload=payload.action.payload)
actor = payload.actor
current = runtime.env.game.current_player.name
if action.type == ActionType.DISCARD:
target = action.payload.get("player")
if target != actor:
raise HTTPException(status_code=403, detail="Discard only for self")
elif actor != current:
raise HTTPException(status_code=403, detail="Not your turn")
_, _, done, info = runtime.env.step(action)
if info.get("invalid"):
raise HTTPException(status_code=400, detail=info.get("error", "Invalid action"))
manager.record_event(game.id, actor, action, applied=True)
if action.type == ActionType.END_TURN:
_expire_trades(game.id)
if done:
game.status = "finished"
game.winner = runtime.env.game.winner
manager.save_game(game)
await _run_ai_turns(runtime)
return _build_state(game, runtime).model_dump()
@app.post("/games/{game_id}/trade/offer")
async def offer_trade(game_id: str, payload: TradeOfferRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
game = runtime.game
if game.status != "running":
raise HTTPException(status_code=400, detail="Game not running")
current = runtime.env.game.current_player.name
if payload.from_player != current:
raise HTTPException(status_code=403, detail="Only current player can offer trades")
if not runtime.env.game.has_rolled:
raise HTTPException(status_code=400, detail="Roll dice before trading")
trade = manager.create_trade_offer(
game.id,
payload.from_player,
payload.to_player,
payload.offer,
payload.request,
)
manager.record_event(
game.id,
payload.from_player,
Action(ActionType.TRADE_PLAYER, {"trade_id": trade.id, "offer": payload.offer, "request": payload.request}),
applied=False,
)
await _run_ai_turns(runtime)
return _trade_to_schema(trade).model_dump()
@app.post("/games/{game_id}/trade/{trade_id}/respond")
def respond_trade(game_id: str, trade_id: str, payload: TradeRespondRequest) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
trade = next((t for t in manager.list_trade_offers(game_id, status="open") if t.id == trade_id), None)
if not trade:
raise HTTPException(status_code=404, detail="Trade not found")
if trade.to_player and trade.to_player != payload.player:
raise HTTPException(status_code=403, detail="Not target player")
if payload.player == trade.from_player:
raise HTTPException(status_code=400, detail="Cannot accept own trade")
trade.status = "accepted" if payload.accept else "declined"
manager.update_trade_offer(trade)
manager.record_event(
game_id,
payload.player,
Action(ActionType.TRADE_PLAYER, {"trade_id": trade.id, "accept": payload.accept}),
applied=False,
)
if payload.accept:
action = Action(ActionType.TRADE_PLAYER, {
"target": trade.from_player,
"offer": trade.offer,
"request": trade.request,
})
_, _, _, info = runtime.env.step(action)
if info.get("invalid"):
raise HTTPException(status_code=400, detail=info.get("error", "Invalid trade"))
manager.record_event(game_id, trade.from_player, action, applied=True)
return {"status": trade.status}
@app.post("/games/{game_id}/advance")
async def advance_ai(game_id: str) -> Dict[str, Any]:
runtime = _get_runtime(game_id)
await _run_ai_turns(runtime)
return _build_state(runtime.game, runtime).model_dump()

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from __future__ import annotations
import datetime as dt
from typing import Any, Dict, Optional
from sqlalchemy import Column, JSON
from sqlmodel import Field, SQLModel
class Game(SQLModel, table=True):
id: str = Field(primary_key=True)
name: str
status: str
max_players: int
created_by: str
created_at: dt.datetime
updated_at: dt.datetime
seed: int
slots: Dict[str, Any] = Field(sa_column=Column(JSON))
winner: Optional[str] = None
class GameEvent(SQLModel, table=True):
id: Optional[int] = Field(default=None, primary_key=True)
game_id: str = Field(index=True)
idx: int
ts: dt.datetime
actor: str
action_type: str
payload: Dict[str, Any] = Field(sa_column=Column(JSON))
applied: bool = True
debug_payload: Optional[Dict[str, Any]] = Field(default=None, sa_column=Column(JSON))
class TradeOffer(SQLModel, table=True):
id: str = Field(primary_key=True)
game_id: str = Field(index=True)
from_player: str
to_player: Optional[str] = None
offer: Dict[str, int] = Field(sa_column=Column(JSON))
request: Dict[str, int] = Field(sa_column=Column(JSON))
status: str
created_at: dt.datetime
updated_at: dt.datetime

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fastapi>=0.115
uvicorn[standard]>=0.30
httpx>=0.27
sqlmodel>=0.0.16
pydantic-settings>=2.2
psycopg[binary]>=3.1

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services/game/runtime.py Normal file
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from __future__ import annotations
import datetime as dt
import random
import uuid
from dataclasses import dataclass
from typing import Dict, List, Optional
from sqlmodel import select
from catan.game import GameConfig
from catan.sdk import Action, ActionType, CatanEnv
from services.common.db import session_scope
from services.game.models import Game, GameEvent, TradeOffer
@dataclass
class GameRuntime:
game: Game
env: CatanEnv
action_index: int = 0
def next_action_index(self) -> int:
self.action_index += 1
return self.action_index
class GameRuntimeManager:
def __init__(self) -> None:
self._cache: Dict[str, GameRuntime] = {}
def get(self, game_id: str) -> GameRuntime:
if game_id in self._cache:
return self._cache[game_id]
runtime = self._load_runtime(game_id)
self._cache[game_id] = runtime
return runtime
def drop(self, game_id: str) -> None:
self._cache.pop(game_id, None)
def _load_runtime(self, game_id: str) -> GameRuntime:
with session_scope() as session:
game = session.get(Game, game_id)
if not game:
raise KeyError(game_id)
slots = game.slots.get("slots", [])
names = [slot.get("name") for slot in slots if slot.get("name")]
colors = [slot.get("color", "player") for slot in slots if slot.get("name")]
config = GameConfig(player_names=names, colors=colors, seed=game.seed)
env = CatanEnv(config)
events = session.exec(
select(GameEvent).where(GameEvent.game_id == game_id, GameEvent.applied == True).order_by(GameEvent.idx)
).all()
for event in events:
action = Action(ActionType(event.action_type), event.payload)
env.step(action)
action_index = events[-1].idx if events else 0
return GameRuntime(game=game, env=env, action_index=action_index)
def create_game(self, name: str, max_players: int, created_by: str) -> Game:
now = dt.datetime.now(dt.timezone.utc)
game_id = str(uuid.uuid4())
seed = random.randint(0, 2**31 - 1)
slots = {
"slots": [
{
"slot_id": idx + 1,
"name": None,
"user_id": None,
"is_ai": False,
"ai_kind": None,
"ai_model": None,
"ready": False,
"color": None,
}
for idx in range(max_players)
]
}
game = Game(
id=game_id,
name=name,
status="lobby",
max_players=max_players,
created_by=created_by,
created_at=now,
updated_at=now,
seed=seed,
slots=slots,
)
with session_scope() as session:
session.add(game)
return game
def save_game(self, game: Game) -> None:
game.updated_at = dt.datetime.now(dt.timezone.utc)
with session_scope() as session:
session.merge(game)
def list_games(self) -> List[Game]:
with session_scope() as session:
return session.exec(select(Game).order_by(Game.created_at.desc())).all()
def record_event(
self,
game_id: str,
actor: str,
action: Action,
applied: bool = True,
debug: Optional[dict] = None,
) -> GameEvent:
with session_scope() as session:
last_idx = session.exec(
select(GameEvent.idx)
.where(GameEvent.game_id == game_id)
.order_by(GameEvent.idx.desc())
.limit(1)
).first()
idx = (last_idx or 0) + 1
event = GameEvent(
game_id=game_id,
idx=idx,
ts=dt.datetime.now(dt.timezone.utc),
actor=actor,
action_type=action.type.value,
payload=action.payload,
applied=applied,
debug_payload=debug,
)
session.add(event)
return event
def list_events(self, game_id: str) -> List[GameEvent]:
with session_scope() as session:
return session.exec(
select(GameEvent).where(GameEvent.game_id == game_id).order_by(GameEvent.idx)
).all()
def create_trade_offer(
self,
game_id: str,
from_player: str,
to_player: Optional[str],
offer: Dict[str, int],
request: Dict[str, int],
) -> TradeOffer:
now = dt.datetime.now(dt.timezone.utc)
offer_id = str(uuid.uuid4())
trade = TradeOffer(
id=offer_id,
game_id=game_id,
from_player=from_player,
to_player=to_player,
offer=offer,
request=request,
status="open",
created_at=now,
updated_at=now,
)
with session_scope() as session:
session.add(trade)
return trade
def update_trade_offer(self, trade: TradeOffer) -> None:
trade.updated_at = dt.datetime.now(dt.timezone.utc)
with session_scope() as session:
session.merge(trade)
def list_trade_offers(self, game_id: str, status: Optional[str] = None) -> List[TradeOffer]:
with session_scope() as session:
query = select(TradeOffer).where(TradeOffer.game_id == game_id)
if status:
query = query.where(TradeOffer.status == status)
return session.exec(query.order_by(TradeOffer.created_at)).all()
manager = GameRuntimeManager()